Scourge of War franchise heavily focuses on realism about units, formations, tactics, weapon ranges and more. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control. Players are not by definition placed on top of this chain (though it is possible) but are often placed somewhere in between. More importantly, however, is the fact that the game simulates the complete chain of command. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. In reality though, there is a whole lot more going on. The player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics.
It is by far the most detailed game about the final battle of the War of the Seventh Coalition.
Developed by NorbSoftDev & Slitherine Ltd.Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. All other marks and trademarks are the property of their respective owners. and their Logos are all trademarks of Slitherine Ltd. Scourge of War: Waterloo, Slitherine Ltd. Additionally, the new order of battle browser and a host of other new screens make it so that players will only have their own strategies to blame for failure. The number of buttons on the screen has been reduced and replaced by a context-sensitive popup menu (optional) and it is now easier than ever to set formations in the desired position and with the preferred facing. The user interface had a major overhaul compared to previous SoW titles. Leaders stand out well enough to easily find them. All units have historical uniforms and carry historical flags. Scourge of War: Waterloo has been considered one of the best tactical wargames set in the Napoleonic period, mainly because it simulates with surprising accuracy all of the key variables that were decisive on those battlefields. Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing far larger armies than most games out there. We play both co-op vs the AI and player vs player. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control. All reports, orders and other messages are carried by in-game couriers and we observe a strict chain of command structure with usually a corps commander and several division commanders per side.
At first glance, the player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics.